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ClosecachePath | Path to the cache folder. |
Add a cache with the given path.
This allows you to add a new cache to the cache list. A reference to a Cache will be returned.
using System.IO; using UnityEngine;
public class Example : MonoBehaviour { void AddCacheAtPath(string path) { if (!Directory.Exists(path)) Directory.CreateDirectory(path);
Cache newCache = Caching.AddCache(path);
//Make sure your new Cache is valid if (newCache.valid) { //If you wanted to set your newly created cache to the active cache Caching.currentCacheForWriting = newCache; } } }