Version: 2023.1
LanguageEnglish
  • C#

BlendTreeType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The type of blending algorithm that the blend tree uses.

Properties

Simple1DBasic blending using a single parameter.
SimpleDirectional2DBest used when your motions represent different directions, such as "walk forward", "walk backward", "walk left", and "walk right", or "aim up", "aim down", "aim left", and "aim right".
FreeformDirectional2DThis blend type is used when your motions represent different directions, however you can have multiple motions in the same direction, for example "walk forward" and "run forward".
FreeformCartesian2DBest used when your motions do not represent different directions.
DirectDirect control of blending weight for each node.