class in UnityEngine.NVIDIA
/
Implemented in:UnityEngine.NVIDIAModule
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CloseProvides the main entry point for the NVIDIA Module. Use this to interact with specific NVIDIA graphics card features.
device | Gets the device created by GraphicsDevice.CreateGraphicsDevice. If the device hasn't been created this property evaluates to null. |
version | Gets the version that corresponds to Unity's host plugin that manages the NVIDIA.NVUnityPlugin official library. |
CreateDebugView | Creates an object containing debug information of the device. |
CreateFeature | Creates a specific NVIDIA feature. |
DeleteDebugView | Deletes a debug view created with GraphicsDevice.CreateDebugView. |
DestroyFeature | Destroys a specific feature created with GraphicsDevice.CreateFeature. |
ExecuteDLSS | Records the execution of DLSS into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it. |
GetOptimalSettings | Returns a structure containing the optimal settings for a specific target resolution and quality. |
IsFeatureAvailable | Checks if the current NVIDIA graphics card supports the feature you specify using the GraphicsDeviceFeature enum. |
UpdateDebugView | Updates a snapshpot of the debug information for the view object passed. |
CreateGraphicsDevice | Creates the main API object. Call this method only once in your application. |