struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseStruct encapsulating a fixed list of attachment indices used when declaring native render passes.
This fixed size struct allows for non-GC declaration of the required indices.
Indices point into the attachment list as pass to CommandBuffer.BeginRenderPass
See Also: CommandBuffer.BeginRenderPass.
Emtpy | Utility to declare an empty index array. |
MaxAttachments | Maximum number of indices this struct can hold. This is directly tied to the maximum number of attachments in a native render pass (8). |
AttachmentIndexArray | Create and initialize a new AttachmentIndexArray. |