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MaterialPropertyBlock.SetMatrix

Declaration

public void SetMatrix(string name, Matrix4x4 value);

Declaration

public void SetMatrix(int nameID, Matrix4x4 value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The matrix value to set.

Description

Set a matrix property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.