__游戏对象__是 Unity Editor 中最重要的概念。
游戏中的每个对象(从角色和可收集物品到光源、摄像机和特效)都是__游戏对象__。但是,游戏对象本身无法执行任何操作;您需要向游戏对象提供属性,然后游戏对象才能成为角色、环境或特效。
为了向游戏对象提供成为光源、树或摄像机所需的属性,需要向游戏对象添加组件。根据要创建的对象类型,可以向游戏对象添加不同的组件组合。
可以将游戏对象视为空的“烹饪锅”,而将组件视为构成游戏“菜谱”的不同材料。Unity 拥有许多不同的内置组件类型,而且还可以使用 Unity Scripting API 来创建自己的组件。
本部分将介绍游戏对象、组件和脚本 API 如何组合在一起,以及如何创建和使用它们。
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