使用 Debugging and crash reporting 设置可以收集有关应用程序性能的数据并解决崩溃问题。
设置 | 功能 |
---|---|
Enable Internal Profiler (Deprecated) | 此功能已被弃用,在 Unity 的未来版本中将不再使用。请改用 Profiler 窗口(菜单:Window > Analytics > Profiler)。 性能分析器 (Profiler) 可收集应用程序的性能数据并将报告输出至控制台。报告包含每个 Unity 子系统在每帧上执行时所用的毫秒数,并在 30 帧范围内取平均值。 |
On .Net UnhandledException | 选择在发生 .NET 未处理的异常时 Unity 采取的操作。提供的选项为 Crash(应用程序崩溃并生成崩溃报告,用户可将该报告提交到 iTunes 并由开发人员用于对崩溃问题进行故障排除)或 Silent Exit(应用程序退出且不报错,也不生成崩溃报告)。 |
Log Obj-C Uncaught Exceptions | 启用此操作后,Unity 会将 Objective-C 未捕获异常信息输出至控制台。 |
Enable Crash Report API | 启用自定义崩溃报告程序以捕获崩溃。您可以使用脚本通过 CrashReport API 来访问崩溃日志。 |
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