雾效根据对象与摄像机的距离将颜色叠加到对象上。这种效果模拟室外环境中的雾或雾气,还可用于在摄像机的远裁剪面向前移动时隐藏对象的剪裁以提高性能。
雾效根据摄像机的深度纹理产生屏幕空间雾。雾效设置位于 Lighting 窗口(菜单:__Window__ > Rendering > __Lighting Settings__)的 Scene 选项卡上。
如需了解如何使用 Unity 中的延迟雾效效果的更多信息,请参阅后期处理 (Post Processing) 包中的延迟雾效 (Deferred Fog) 文档。
2019–05–07 页面已发布
5.6 中的新功能
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