垂直同步数。
应在每帧之间传递的垂直同步数。使用 'Don't Sync' (0) 则不等待垂直同步。
值必须为 0、1、2、3 或 4。
如果此设置被设置为非“Don't Sync”(0),则将忽略 Application.targetFrameRate 的值。
注意:这在 iOS 上不适用,在 iOS 上会忽略 VSync 设置。在 iOS 上,设备在 VBlank 上显示帧。如果因设置的 Application.targetFrameRate 或性能低而缺失 VBlank,则帧显示在下一个上。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Sync framerate to monitors refresh rate QualitySettings.vSyncCount = 1; } }
另请参阅:Quality Settings。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.