navMeshData | 包含导航网格数据。 |
NavMeshDataInstance 表示已添加的导航网格。
向游戏添加指定的导航网格数据。
这样,导航网格数据可用于代理和导航网格查询。返回用于稍后在运行时删除导航网格数据的实例。
除非无法添加导航网格数据(例如,由于内存不足或从损坏的文件加载导航网格数据),否则返回的实例将是有效的。
另请参阅:NavMeshDataInstance、NavMesh.RemoveNavMeshData。
navMeshData | 包含导航网格数据。 |
position | 将导航网格转换至此位置。 |
rotation | 将导航网格旋转至此方向。 |
NavMeshDataInstance 表示已添加的导航网格。
向游戏添加指定的导航网格数据。
此函数类似于上方的 AddNavMeshData,但除已从中烘培导航网格数据的位置和旋转之外,还会应用指定的位置和旋转。
using UnityEngine; using UnityEngine.AI;
class Example : MonoBehaviour { public NavMeshData data; NavMeshDataInstance[] instances = new NavMeshDataInstance[2];
public void OnEnable() { // Add an instance of navmesh data instances[0] = NavMesh.AddNavMeshData(data);
// Add another instance of the same navmesh data - displaced and rotated instances[1] = NavMesh.AddNavMeshData(data, new Vector3(0, 5, 0), Quaternion.AngleAxis(90, Vector3.up)); }
public void OnDisable() { instances[0].Remove(); instances[1].Remove(); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.