Deletes all the shapes and associated vertices for those shapes from the Collider.
Any existing contacts for this Collider will be recalculated during the next simulation step.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();
// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add 5 Circles to the shape group. shapeGroup.AddCircle(center: new Vector2(3f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(4f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(5f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(6f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(7f, 0f), radius: 0.5f);
// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);
// Validate the contents of the custom collider. Assert.AreEqual(5, customCollider.customShapeCount);
// Clear all the remaining shapes. customCollider.ClearCustomShapes();
// Validate the contents of the custom collider. Assert.AreEqual(0, customCollider.customShapeCount); } }
shapeIndex | The index of the shape stored in the Collider. |
shapeCount | The number of shapes to delete starting at the specified index. |
Deletes a specific number of shapes defined by shapeCount
starting at shapeIndex
along with all associated vertices those shapes use.
Any existing contacts for this Collider will be recalculated during the next simulation step.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();
// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add 5 Circles to the shape group. shapeGroup.AddCircle(center: new Vector2(3f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(4f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(5f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(6f, 0f), radius: 0.5f); shapeGroup.AddCircle(center: new Vector2(7f, 0f), radius: 0.5f);
// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);
// Validate the contents of the custom collider. Assert.AreEqual(5, customCollider.customShapeCount);
// Clear the first 2 shapes. customCollider.ClearCustomShapes(shapeIndex: 0, shapeCount: 2);
// Validate the contents of the custom collider. Assert.AreEqual(3, customCollider.customShapeCount);
// Clear the remaining 3 shapes. customCollider.ClearCustomShapes(shapeIndex: 0, shapeCount: 3);
// Validate the contents of the custom collider. Assert.AreEqual(0, customCollider.customShapeCount); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.