一系列用于读取和写入精灵丰富的内部数据的方法。
现在可以读取和写入精灵 VertexAttribute、BoneWeight、BindPose 和 SpriteBone 的所有通道。
GetBindPoses | 返回 BindPose 数组。 |
GetBones | 返回此精灵中的 SpriteBone 的列表。 |
GetIndices | 返回索引列表。这与 Sprite.triangle 相同。 |
GetVertexAttribute | 检索内部顶点属性的跨越式访问器。 |
GetVertexCount | 返回此精灵中的顶点数。 |
HasVertexAttribute | 检查此精灵中是否存在特定通道。 |
SetBindPoses | 为此精灵设置绑定姿势。 |
SetBones | 为此精灵设置 SpriteBone。 |
SetIndices | 为此精灵设置索引。这与 Sprite.triangle 相同。 |
SetVertexAttribute | 设置 VertexAttribute 的特定通道。 |
SetVertexCount | 设置顶点数。这可调整内部缓冲区的大小。还可保存 VertexAttribute 的所有配置。 |
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