使用此格式用法可以确定特定 GraphicsFormat 的功能
每个图形卡可能并不支持跨格式的所有用法。使用 SystemInfo.IsFormatSupported 可以检查图形卡支持的用法。
另请参阅:Texture2D、texture assets。
Sample | 用于创建并采样纹理。 |
Linear | Use this to sample textures with a linear filter. This is for regular texture sampling (non-shadow compare). Rentertextures created using ShadowSamplingMode.CompareDepths always support linear filtering on the comparison result. |
Sparse | 用于创建稀疏纹理 |
Render | 用于创建并渲染到渲染纹理。 |
Blend | 用于在渲染纹理上混合。 |
GetPixels | 用于从纹理获取像素数据。 |
SetPixels | 用于将像素数据设置到纹理。 |
SetPixels32 | 用于通过 SetPixels32 将像素数据设置到纹理。 |
ReadPixels | 用于从渲染纹理读回像素数据。 |
LoadStore | 用于执行资源加载并存储在纹理上 |
MSAA2x | 用于创建并渲染到 MSAA 2X 渲染纹理。 |
MSAA4x | 用于创建并渲染到 MSAA 4X 渲染纹理。 |
MSAA8x | 用于创建并渲染到 MSAA 8X 渲染纹理。 |
StencilSampling | Use this enumeration to create and render to the Stencil sub element of a RenderTexture. |
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