这是一个容器,用于保存 AssetBundle 中给定序列化场景的预加载信息。
注意:此类及其成员用于为可编程构建管线 (Scriptable Build Pipeline) 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。
address | 用于从资源包加载已构建的场景的友好名称。 |
asset | 给定场景的 GUID。 |
internalName | 用于从资源包加载已构建的场景的内部名称。 |
SceneLoadInfo | 空 SceneLoadInfo 的默认构造函数。 |
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