An Asset that stores everything required to instantiate a new Scene from a templated Scene.
addToDefaults | Use this field to add this template to the list of default templates in the New scene dialog. |
badge | The Scene template's badge. |
dependencies | Lists Scene dependencies, and specifies whether to clone or reference each one. |
description | A description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines. |
isValid | Specifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog. |
preview | The Scene template's preview image or icon. |
templateName | A user-defined name for the Scene template Asset. By default, this is the template's file name. |
templatePipeline | A script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated. |
templateScene | The Scene that is copied when the Scene template is instantiated. |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
CreateInstance | 创建脚本化对象的实例。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |