Version: 2020.2
Construir un proyecto usando IL2CPP
Linux IL2CPP cross-compiler

Compiler options

When using the IL2CPP scripting backend, it is possible to control how il2cpp.exe generates C++ code. Specifically, C# attributes can be used to enable or disable the following runtime checks listed below.

Option Description Default
Null checks If this option is enabled, C++ code generated by IL2CPP will contain null checks and throw managed NullReferenceException exceptions as necessary. If this option is disabled, the null checks are not be emitted into the generated C++ code. For some projects, disabling this option may improve runtime performance.
However, any access to null values in the generated code will not be protected, and may lead to incorrect behavior. Usually the game will crash soon after the null value is dereferenced, but we cannot guarantee this. Disable this option with caution.
Habilitado
Array bounds checks If this option is enabled, C++ code generated by IL2CPP will contain array bounds checks and throw managed IndexOutOfRangeException exceptions as necessary. If this option is disabled, the array bounds checks will not be emitted into the generated C++ code.
For some projects, disabling this option may improve runtime performance. However, any access to an array with invalid indices in the generated code will not be protected, and may lead to incorrect behavior, including reading from or writing to arbitrary memory locations. In most cases, these memory accesses will occur without any immediate side effects, and may silently corrupt the state of the game. Disable this option with extreme caution.
Habilitado
Divide by zero checks Si esta opción es habilitada, el código C++ generado por IL2CPP contendrá revisiones de divisiones de enteros dividiendo cero y lanzará excepciones DivideByZeroException manejadas como sea necesario. Si esta opción está des-habilitada, las revisiones por divisiones a cero en divisiones de enteros no será emitido al código C++ generado. Para la mayoría de proyectos esta opción debería estar desactivada. Habilite solamente si las revisiones por divisiones a cero se requieren, ya que estas revisiones tienen un costo en tiempo de ejecución. Deshabilitar

The runtime checks can be enabled or disabled in C# code using the Il2CppSetOptions attribute. To use this attribute, find the Il2CppSetOptionsAttribute.cs source file in the IL2CPP directory in the Unity Editor installation on your computer. (Data\il2cpp on Windows, Contents/Frameworks/il2cpp on OS X). Copy this source file into the Assets folder in your project.

Now use the attribute as in the example below.

[Il2CppSetOption(Option.NullChecks, false)]
public static string MethodWithNullChecksDisabled()
{
    var tmp = new object();
    return tmp.ToString();
}

You can apply Il2CppSetOptions attribute to types, methods, and properties. Unity uses the attribute from the most local scope.

[Il2CppSetOption(Option.NullChecks, false)]
public class TypeWithNullChecksDisabled
{
    public static string AnyMethod()
    {
        // Null checks will be disabled in this method.
        var tmp = new object();
        return tmp.ToString();
    }

    [Il2CppSetOption(Option.NullChecks, true)]
    public static string MethodWithNullChecksEnabled()
    {
        // Null checks will be enabled in this method.
        var tmp = new object();
        return tmp.ToString();
    }
}
public class SomeType
{
    [Il2CppSetOption(Option.NullChecks, false)]
    public string PropertyWithNullChecksDisabled
    {
        get
        {
            // Null checks will be disabled here.
            var tmp = new object();
            return tmp.ToString();
        }
        set
        {
            // Null checks will be disabled here.
            value.ToString();
        }
    }

    public string PropertyWithNullChecksDisabledOnGetterOnly
    {
        [Il2CppSetOption(Option.NullChecks, false)]
        get
        {
            // Null checks will be disabled here.
            var tmp = new object();
            return tmp.ToString();
        }
        set
        {
            // Null checks will be enabled here.
            value.ToString();
        }
    }
}
Construir un proyecto usando IL2CPP
Linux IL2CPP cross-compiler