class in UnityEngine.Tilemaps
/
Implemented in:UnityEngine.TilemapModule
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CloseClass passed onto tiles when information is queried from the tiles.
This handles editor preview tiles when painting on a Tilemap in Editor mode.
cellBounds | Returns the boundaries of the Tilemap in cell size. |
localBounds | Returns the boundaries of the Tilemap in local space size. |
origin | The origin of the Tilemap in cell position. |
size | The size of the Tilemap in cells. |
GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
GetTileFlags | Gets the TileFlags of the Tile at the given position. |
GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
RefreshTile | Refreshes a tile at the given XYZ coordinates of a cell in the tile map. |
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