class in UnityEngine.XR.WSA.Persistence
/
Implemented in:UnityEngine.VRModule
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CloseThe storage object for persisted WorldAnchors.
anchorCount | (Read Only) Gets the number of persisted world anchors in this WorldAnchorStore. |
Clear | Clears all persisted WorldAnchors. |
Delete | Deletes a persisted WorldAnchor from the store. |
Dispose | Cleans up the WorldAnchorStore and releases memory. |
GetAllIds | Gets all of the identifiers of the currently persisted WorldAnchors. |
Load | Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified. |
Save | Saves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false. |
GetAsync | Gets the WorldAnchorStore instance. |
GetAsyncDelegate | The handler for when getting the WorldAnchorStore from GetAsync. |
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