Version: 2021.1
public TextureFormat format ;

描述

纹理中像素数据的格式(只读)。

用于确定纹理的格式。

using UnityEngine;

public class Example : MonoBehaviour { // Print the format of a given cubemap. public Cubemap cubeMap;

void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } } }