纹理中像素数据的格式(只读)。
用于确定纹理的格式。
using UnityEngine;
public class Example : MonoBehaviour { // Print the format of a given cubemap. public Cubemap cubeMap;
void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } } }