自定义事件可以是用户在游戏内执行的任意特定操作。此类事件可用于跟踪 Unity Analytics 没有自动跟踪且没有相关标准事件的玩家行为。每个自定义事件最多可以有十个参数。没有必需参数。
一般情况下,仅在没有定义适合的标准事件时才应使用自定义事件。因为标准事件具有明确的上下文,所以 Unity 可以提供比自定义事件更好的分析和可视化支持。
可使用 Analytics Event Tracker 组件将自定义事件发送到 Analytics 服务。直接选择__自定义__事件而不是标准事件。此外也可以使用代码来发送自定义事件。
2018–03–02 页面已发布 截至 2018–03–02,服务与 Unity 5.2 之后的版本兼容,但是版本兼容性可能会发生变化
5.2 中的新功能
标准事件可作为 Unity 插件包添加进来
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