本节介绍 Unity 界面、菜单项、使用资源、创建场景和发布构建:
下载、安装和激活 Unity,以及如何管理许可证。
准备开始第一个项目。
深入说明 Unity 中常用的每个主窗口,包括有用的快捷方式和热键。
如何开始制作场景、游戏对象和组件;读取输入;以及为项目添加游戏玩法或交互性。
如何从各种不同途径获取 Unity 资源,包括来自外部程序的图形、图片和声音,来自其他开发人员的资源包文件,以及来自 Package Manager 和 Asset Store 的现成资源。
介绍许多强大的 Editor 功能,这些功能可用于自定义工作流程,与外部工具集成,以及扩展 Editor 本身。
通过 Unity Profiler 获取应用程序的性能信息。
有关升级使用旧版 Unity 创作的项目的重要说明。
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