启用或禁用重叠恢复。 启用或禁用重叠恢复。用于在检测到重叠时取消角色控制器从静态对象的穿透。
在检测到重叠时可使用重叠恢复取消角色控制器 (CCT) 从静态对象的穿透。这可发生
在以下三种主要情况中:
- 当直接生成 CCT 或将其传送到另一个对象时
- 当 CCT 算法因 FPU 准确度有限而失败时
- 当修改“向上矢量”时,这会使旋转的 CCT 形状重叠围绕在对象周围
在激活时,CCT 模块将自动尝试解决穿透,并且将 CCT 移至它不会再与
其他对象重叠的安全位置。这仅涉及静态对象,重叠恢复会忽略动态对象。
未激活重叠恢复时,CCT 可穿透静态对象。默认情况下启用重叠恢复。
重叠恢复当前用于除高度场之外的其他所有几何形状。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.