Version: 2022.2
public float mipMapBias ;

描述

The mipmap bias of the Texture.

A positive bias makes a Texture appear extra blurry, while a negative bias sharpens the Texture.

Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases you can achieve better sharpening of the Texture by using anisotropic filtering.

Mipmap bias doesn't work with the following: MaterialPropertyBlocks. Some graphics APIs. For example Metal, or OpenGL ES unless you use custom shaders. See Also: Texture.anisoLevel, Texture assets.