可以通过单击任意视图的选项卡并拖动到其中一个位置来自定义视图__布局。将某个选项卡放在现有窗口的__选项卡区域__中会将此选项卡放在现有选项卡旁边。或者,将选项卡放在任何__停靠区域 (Dock Zone) 中将在新窗口中添加视图。
选项卡也可以从主 Editor 窗口中分离,并排列到它们自己的浮动 Editor 窗口中。浮动窗口可以包含视图和选项卡的排列,就像主 Editor 窗口一样。
每当使用选项卡式视图时,“激活”的选项卡(获得焦点的选项卡)在顶部有一条细细的蓝线:
当打开的选项卡数量超出 Unity 视图选项卡区域的显示范围时,将显示小导航箭头。单击箭头可以滚动显示打开的选项卡:
可以随时右键单击任何视图的选项卡来查看其他选项,例如 Maximize 和 Close Tab,或者在同一窗口中添加新选项卡。还可以用鼠标中键单击打开的选项卡来将其关闭。
创建 Editor 窗口布局后,可以保存布局并可随时还原。可以通过展开 Layout 下拉选单(在工具栏上)并选择 Save Layout… 来完成此操作。为新布局命名并保存,然后只需从 Layout 下拉选单中选择此名称即可将恢复此布局。
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