资源包集合了来自 Unity 项目或项目元素的文件和数据,Unity 将它们压缩并存储在一个扩展名为 .unitypackage
的文件中。与 zip 文件一样,资源包在解压缩后保持其原始目录结构,其中还包括资源的元数据(例如导入设置和指向其他资源的链接)。
要创建您自己的(自定义)资源包,请使用 Assets > Export Package 菜单选项将资源集合压缩到您当前的 Unity 项目中。有关更多信息,请参阅创建您自己的资源包。
要将本地自定义资源包导入您的项目,请使用 Assets > Import Package 菜单选项将集合解压缩到您当前打开的 Unity 项目中。有关更多信息,请参阅导入资源包。
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