Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

KeyCode.Return

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Return key.

//Attach this to a GameObject
//This script logs when you press the Return key and also logs when you release it

using UnityEngine;

public class Example : MonoBehaviour { void Update() { //Detect when the Return key is pressed down if (Input.GetKeyDown(KeyCode.Return)) { Debug.Log("Return key was pressed."); }

//Detect when the Return key has been released if (Input.GetKeyUp(KeyCode.Return)) { Debug.Log("Return key was released."); } } }

Did you find this page useful? Please give it a rating: