Texture coordinates, commonly called UVs, describe how to “wrap” a texture around geometry. LightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary are textures, so Unity needs UVs to correctly use them in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
This section contains the following information:
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Lightmap UVs introduction | Introductory information about lightmap UVs in the Baked Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity has two global illumination systems that combine direct and indirect lighting.: Baked Global Illumination, and Realtime Global Illumination. See in Glossary system and the Realtime Global Illumination system. |
Generating lightmap UVs | How to provide your own lightmap UVs, or have Unity generate them automatically. |
Visualizing lightmap UVs | How to view the lightmap UVs that Unity is using. |
Fixing lightmap UV overlap | How to resolve a common issue with lightmap UVs. |