Version: 2020.3
Language : English
Work with sprites
Sort sprites

Set up sprites

Sprites are a type of 2D asset in Unity projects. You can access spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
in the Project view.

Import your image

You can import sprites into your project through one of the following methods:

  • In your computer’s File Explorer (macOS: Finder), place your image directly into your Unity project’s Assets folder. Unity detects this and displays it in the Project view.
  • In Unity, go to Assets > Import New Asset. From the File Explorer (macOS: Finder) window that opens, select your chosen image. Unity displays your chosen image in the Project view.

For more information on organizing your Assets folder, refer to Importing assets.

Set your imported image as a sprite

If you set your project to 2D, Unity automatically sets the image you import as a sprite. Unity will also automatically create sprites based on the Automatic Slicing behavior in Sprite Editor window. If you set your project to 3D instead, Unity imports your image as a texture.

To change the asset’s Texture Type:

  1. Select the asset to access its Import InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
    See in Glossary
    .
  2. Set the Texture Type to Sprite (2D and UI).

For more information about Texture Type settings, refer to Sprite (2D and UI) import settings reference.

Work with sprites
Sort sprites