Unity natively imports Blender files, supporting the following:
See Using Blender and Rigify for more details of how to import animated, boned characters into Unity for animating.
纹理和漫射颜色不会自动分配。将纹理拖动到 Unity __Scene 视图__中的网格上来手动分配它们。
Blender 不会在 FBX 文件中导出动画内的可见性值。
You need to have Blender installed to import .blend files.
If you don’t have Blender installed, use the .FBX format instead. For more information about importing FBX files, see Importing models.
When Unity imports a Blender file, it launches Blender in the background. Unity then communicates with Blender to convert the .blend file into a format Unity can read.
The first time you import a .blend file into Unity, Blender has to launch in a command line process. This can take a while, but subsequent imports are very quick.