本页面包含为通用 Windows 平台构建的应用程序的已知问题,这些问题由与 Unity 无关的外部因素(如驱动程序和库)引起。
设置 | 问题 | 原因 | 变通方案 |
---|---|---|---|
Nokia Lumia 630/635/1520 | 着色器中的特定采样器排序导致纹理包裹模式更改为钳位模式。此问题也可能在其他 3xx Adreno 设备上重现。 | Adreno 驱动程序错误。 | 在着色器代码文件中更改受影响纹理的采样器寄存器(例如,将 sampler2D _MainTex; 更改为 sampler2D _MainTex:register(s0); )。 |
UWP | 锁定光标的情况下,滚动鼠标滚轮可能会导致鼠标移动(如果 Cursor.lockState != None )。 |
Windows 操作系统问题。 | 打开 Player 设置(__Edit__ > Project Settings__,然后选择 Player__ 类别)。选择 Publishing Settings 选项卡,并启用 Independent Input Source 设置。 |
• 2017–05–16 页面已修订
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