부모 제약은 계층 구조 창의 다른 게임 오브젝트의 자식인 것처럼 게임 오브젝트를 움직이고 회전시킵니다. 하지만 한 게임 오브젝트를 다른 게임 오브젝트의 부모로 만들 때 불가능한 다음의 장점을 제공합니다.
부모 제약은 스케일에 영향을 주지 않습니다.
부모 제약은 여러 개의 게임 오브젝트에 연결할 수 있습니다.
게임 오브젝트가 부모 제약이 연결되는 게임 오브젝트의 자식이 아니어도 괜찮습니다.
게임 오브젝트와 각 소스 게임 오브젝트에 가중치를 지정하여 제약의 효과를 변경할 수 있습니다.
예를 들어 캐릭터의 손에 검을 배치하려는 경우 검 게임 오브젝트에 Parent Constraint 컴포넌트를 추가할 수 있습니다. 부모 제약의 Sources 리스트에서 캐릭터의 손을 연결하십시오. 이렇게 하면 검의 움직임이 손의 포지션과 회전으로 제한됩니다.
Property: | Function: | |
---|---|---|
Activate | After you move and rotate the constrained GameObject and its source GameObjects, click Activate to save this information. Activate saves the current offset from the source GameObjects in Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset, then checks Is Active and Lock. | |
Zero | Sets the position and rotation of the constrained GameObject to the source GameObjects. Zero resets the Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset fields then checks Is Active and Lock. | |
Is Active | Toggles whether or not to evaluate the Constraint. To also apply the Constraint, make sure Lock is checked. | |
Weight | The strength of the Constraint. A weight of 1 causes the Constraint to move and rotate this GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. This weight affects all source GameObjects. Each GameObject in the Sources list also has a weight. | |
Constraint Settings | ||
Lock | Toggle to let the Constraint move and rotate the GameObject. Uncheck this property to edit the position and rotation of this GameObject. You can also edit the Rotation At Rest, Position At Rest, Position Offset, and Rotation Offset properties. If Is Active is checked, the Constraint updates the Rotation At Rest, Position At Rest, Position Offset, or Rotation Offset properties for you as you move and rotate the GameObject or its Source GameObjects. When you are satisfied with your changes, check Lock to let the Constraint to control this GameObject. This property has no effect in Play Mode. | |
Position At Rest | The X, Y, and Z values to use when Weight is 0 or when the corresponding Freeze Position Axes are not checked. To edit these fields, uncheck Lock. | |
Rotation At Rest | The X, Y, and Z values to use when Weight is 0 or when the corresponding Freeze Rotation Axes are not checked. To edit these fields, uncheck Lock. | |
Position Offset | The X, Y, and Z position offset from the Transform that the Constraint imposes. To edit these fields, uncheck Lock. | |
Rotation Offset | The X, Y, and Z rotation offset from the Transform that the Constraint imposes. To edit these fields, uncheck Lock. | |
Freeze Position Axes | Check X, Y, or Z to allow the Constraint to control the corresponding position axes. Uncheck an axis to stop the Constraint from controlling it, which allows you to edit, animate, or script it. | |
Freeze Rotation Axes | Check X, Y, or Z to allow the Constraint to control the corresponding rotation axes. Uncheck an axis to stop the Constraint from controlling it, which allows you to edit, animate, or script it. | |
Sources | The list of GameObjects that constrain this GameObject. Unity evaluates source GameObjects in the order they appear in this list. This order affects how this Constraint moves and rotates the constrained GameObject. To get the result you want, drag and drop items in this list. Each source has a weight from 0 to 1. |
2018–03–13 편집 리뷰를 거쳐 페이지 게시됨
2018.1에서 제약 추가됨