struct in UnityEditor.Build.Content
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CloseStruct that identifies a specific object project wide.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
filePath | The file path on disk that contains this object. (Only used for objects not known by the AssetDatabase). |
fileType | Type of file that contains this object. |
guid | The specific asset that contains this object. |
localIdentifierInFile | The index of the object inside a serialized file. |
Equals | Returns true if the objects are equal. |
GetHashCode | Gets the hash code for the ObjectIdentifier. |
ToString | Returns a nicely formatted string for this ObjectIdentifier. |
ToInstanceID | Tries to return the InstanceID that represents this ObjectIdentifier. |
ToObject | Tries to find, load, and return the Object that represents this ObjectIdentifier. |
TryGetObjectIdentifier | Tries to convert a persistent Object into an ObjectIdentifier. |
operator != | Returns true if the ObjectIdentifiers are different. |
operator < | Returns true if the first ObjectIdentifier is less than the second ObjectIdentifier. |
operator == | Returns true if the ObjectIdentifiers are the same. |
operator > | Returns true if the first ObjectIdentifier is greater than the second ObjectIdentifier. |