Class for text localization.
Use this class to localize your text shown in the Unity Editor. You need a po file (ja.po for example) and an asmdef (Assembly Definition) file. Add this syntax to define the LocalizationAttribute in any script in the assembly: [assembly:UnityEditor.Localization].
Place all po files within the asmdef folder. See Also: https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
Tr | This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed. |