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ManipulatorActivationFilter

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Description

Used by manipulators to match events against their requirements.

 public class ClickableTest
 {
     public void CreateClickable()
     {
         var clickable = new Clickable(() => { Debug.Log("Clicked!"); });
         clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
         clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control });
     }
 }

Properties

button The button that activates the manipulation.
clickCount Number of mouse clicks required to activate the manipulator.
modifiers Any modifier keys (ie. ctrl, alt, ...) that are needed to activate the manipulation.

Public Methods

Matches Checks whether the current mouse event satisfies the activation requirements.