class in UnityEditor.Build.Player
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CloseContainer for holding information about script type and property data.
This class helps ensure the correct fields are serialized out for content builds.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Dispose | Dispose the TypeDB destroying all internal state. |
Equals | Returns true if the objects are equal. |
GetHash128 | Gets the hash for the BuildReferenceMap. |
GetHashCode | Gets the hash code for the TypeDB. |
GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. |