struct in UnityEditor.Build.Content
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CloseThis struct collects all the WriteSceneSerializedFile parameters in to a single place.
globalUsage | The global lighting information to use when writing the serialized file. |
preloadInfo | The set of external object dependencies that need to be loaded when loading the resulting serialzied file. |
referenceMap | The set of external objects that can be referenced by this serialized file. |
sceneBundleInfo | Optional Parameter used when writing a scene serialized file for an Asset Bundle. |
scenePath | The original scene asset path. |
settings | The settings to use when writing the serialized file. |
usageSet | The the texture, material, mesh, and shader usage tags to use when writing the serialized file. |
writeCommand | The struct of internal file name, list of objects, and order of objects to use when writing the serialized file. |