struct in UnityEditor.Build.Content
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CloseStruct containing the results from the ContentBuildPipeline.WriteSerialziedFile and ContentBuildPipeline.WriteSceneSerialziedFile APIs.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
includedSerializeReferenceFQN | SerializeReference instances fully qualified name which were included in the serialized file. |
includedTypes | Types that were included in the serialized file. |
resourceFiles | Collection of files written by the ContentBuildInterface.WriteSerializedFile or ContentBuildInterface.WriteSceneSerializedFile APIs. |
serializedObjects | Collection of objects written to the serialized file. |