struct in UnityEditor.Build.Content
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CloseScene dependency information generated from the ContentBuildInterface.PrepareScene API.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
globalUsage | Lighting information used by the Scene. |
includedTypes | Types that are used by scene objects. |
referencedObjects | List of objects referenced by the Scene. |
scene | Scene's original asset path. |