struct in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
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CloseQuery object containing all the selection rules. The object can be saved and rerun later without re-allocating memory.
AtIndex | Selects the nth element matching all the criteria, or null if not enough elements were found. |
First | The first element matching all the criteria, or null if none was found. |
ForEach | Invokes function on all elements matching the query. |
GetEnumerator | Allows traversing the results of the query with foreach without creating GC allocations. |
Last | The last element matching all the criteria, or null if none was found. |
RebuildOn | Creates a new QueryState with the same selection rules, applied on another VisualElement. |
ToList | Adds all elements satisfying selection rules to the list. |