x | X coordinate to access a pixel. |
y | Y coordinate to access a pixel. |
z | Z coordinate to access a pixel. |
color | The colors to set the pixels to. |
mipLevel | The mipmap level to be affected by the new colors. |
Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).
This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats, SetPixel is ignored. Texture.isReadable must be true
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See Also: GetPixel, GetPixelBilinear, GetPixels, GetPixels32, SetPixels, SetPixels32, SetPixelData, Apply functions.