Unity 将大多数信息分类保存到场景更改和项目范围内的更改。
注意__:以预制件模式编辑时,此行为存在着例外。在这种情况下,__File > Save 仅保存对打开的预制件的更改,而不会保存场景更改或项目范围内的更改。
在 Editor 中工作时,Unity 也会立即保存一些信息。请参阅下文的立即保存以了解更多详细信息。
场景更改包括对场景中游戏对象的修改,例如在进行以下操作时:
Unity 中项目范围内的更改将应用于整个项目,而不是特定场景。如果要保存项目范围内的设置而不保存场景更改,请选择 File > Save Project。例如,如果要创建一个临时场景来测试某些更改,则会发现这很有用。
项目范围内的更改包括:
Unity 会在某些更改发生后立即将这些更改保存到磁盘。这些更改包括:
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