用户进行购买时,将调用应用商店的 Purchase 方法。应用商店应该引导用户完成结帐流程并调用 IStoreCallback
的 OnPurchaseSucceeded
或 OnPurchaseFailed
方法。
应用商店应提供收据和唯一的交易 ID;如果应用程序尚未通过提供的交易 ID 来处理购买,Unity IAP 将调用应用程序的 ProcessPurchase
方法。
应用程序确认交易已处理时,或者如果已经处理交易,Unity IAP 将调用应用商店的 FinishTransaction 方法。
应用商店应在购买后使用 FinishTransaction 来执行任何内务处理 (housekeeping),例如关闭交易或使用可消耗商品。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.