When you apply a tool such as Paint Texture or Smooth Height to the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary, Unity uses a Brush, which is a ScriptableObject in the Terrain system. The Brush defines the tool’s shape and strength of influence.
Unity comes with a collection of built-in Brushes. They range from simple circles for quickly sketching designs, to more randomized scatter shapes that are good for creating detail and natural-looking features.
You can create your own custom Brushes with unique shapes or specific parameters for your needs. For example, use the__ heightmap__A greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.
See in Glossary texture of a specific geological feature to define a Brush, then use the Stamp Terrain tool to place that feature on your Terrain.
To create a new Brush, click the New Brush button in the Terrain InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
See in Glossary window.
After you click New Brush, the Select Texture2D window appears. Choose a Texture to define the shape of your new Brush, then use the Brush Inspector to adjust the Falloff and Radius Scale values.
Alternatively, right-click in the ProjectIn Unity, you use a Project to design and develop a game. A Project stores all of the files that are related to a game, such as the Asset and Scene files. More info
See in Glossary window, and choose Create > Brush to create a new Brush. The default Brush shows a simple circle defined by a Falloff curve and a Radius Scale of 1. Use the Brush Inspector to change these values, or set a Texture to define the shape of the Brush.
PropertyA generic term for the editable fields, buttons, checkboxes, or menus that comprise a component. An editable property is also referred to as a field. More info See in Glossary |
Function |
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Mask Texture | Defines the shape and strength of the Brush. Select a Texture in your project, and the system creates a grayscale mask from the Texture. If the selected Texture has multiple color channels, the Brush uses the Red channel as its source. |
Falloff | Defines a curve that affects the strength of the Brush in a circular fashion. Click the Falloff curve to open the Unity Curve Editor, where you can edit the curve to create effects ranging from smooth fades to sharp edges. |
Radius Scale | Affects the scale of the falloff curve. Use this option to increase or decrease the radius of the curve. |
2019–04–18 Page amended with no editorial review
Minor changes to wording
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