You can find a log in <user>\AppData\Local\Microsoft\AppCertKit
which might contain additional information about the failure.
No worries. Here’s all of them:
UNITY_WINRT | Defined on all scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary |
UNITY_WSA | Defined on all scripts |
UNITY_WINRT_10_0 | Defined on all scripts |
UNITY_WSA_10_0 | Defined on all scripts |
ENABLE_IL2CPP | Defined on all scripts when using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. More info See in Glossary scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info See in Glossary |
NETFX_CORE | Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend |
WINDOWS_UWP | Defined on C# scripts when using .NET 4.6 or .NET Standard 2.0 compatibility level |
ENABLE_WINMD_SUPPORT | Defined on C# scripts when using .NET 4.6 or .NET Standard 2.0 compatibility level |
See also platform dependent compilation.
• 2017–05–16 Page amended with no editorial review
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