Universal Windows Platform: Deployment
Universal Windows Platform: Command line arguments
Universal Windows Platform: Profiler
You can connect Unity’s profiler to running Universal Windows Application.
Perform the following steps:
- Open the Player > window and then go to the Capabilities section on the Publishing Settings panel.
- Enable Private Networks Capability
- Enable Internet (Client & Server) Capability
- Build Universal Windows App Visual Studio solution from Unity.
- Build and run the application
- If you’ve checked Autoconnect Profiler checkbox, the profiler should connect automatically to Universal Windows App, if not, you have to explicitly pick it in Unity (Window > Analysis > ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
See in Glossary > Active Profiler), for ex., MetroPlayerX86 (MyDevice)
Note: Profiler doesn’t work on Master configuration
Note: Due Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary restrictions, you won’t be able to connect the profiler if the application is running on the same machine. For ex., if you’re running Unity editor and Universal Windows Platform on the same PC, you won’t able to connect. You have to run Unity editor on one machine, and Universal Windows Platform on another machine. The only exception to this rule is “Autoconnect Profiler” build option, which makes the application connect to the editor instead.
Note: Also ensure that machine where Unity Editor is running and machine where Universal Windows App is running - are on the same subnet.
• 2017–05–16 Page amended with no editorial review
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
Universal Windows Platform: Deployment
Universal Windows Platform: Command line arguments