Note: MovieTexture is due to be deprecated in a future version of Unity. You should use VideoPlayer for video download and movie playback.
Movie Textures are animated TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary that Unity creates from a video file.
To create a Movie Texture, place a video file in your project’s Assets Folder. Unity uses this video file in the same way as a regular Texture.
Unity imports video files using Apple QuickTime. On Windows, you need to install Quicktime to import a video file. Download Quicktime from Apple Support Downloads. Unity supports the same file types as your QuickTime installation (usually .mov, .mpg, .mpeg, .mp4, .avi, .asf).
The Movie Texture InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary is similar to the Texture Inspector:
Property | Function |
---|---|
Aniso LevelThe anisotropic filtering (AF) level of a texture. Allows you to increase texture quality when viewing a texture at a steep angle. Good for floor and ground textures. More info See in Glossary |
Increases Texture quality when viewing the texture at a steep angle. Good for floor and ground textures |
Filtering Mode | Selects how the Texture is filtered when it gets stretched by 3D transformations |
Loop | If enabled, the movie will loop when it finishes playing |
Quality | CompressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary of the Ogg Theora video file. A higher value means higher quality, but larger file size |
When you add a video file to your Project, Unity automatically imports it and converts it to Ogg Theora format. Once Unity has imported your Movie Texture, you can attach it to any GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary or MaterialAn asset that defines how a surface should be rendered. More info
See in Glossary in the same way as a regular Texture.
Your Movie Texture will not play automatically when the game begins running. You must use a short script to tell it when to play.
// this line of code will make the Movie Texture begin playing
((MovieTexture)GetComponent<Renderer>().material.mainTexture).Play();
Attach the following script to toggle Movie playback when the space bar is pressed:
public class PlayMovieOnSpace : MonoBehaviour {
void Update () {
if (Input.GetButtonDown ("Jump")) {
Renderer r = GetComponent<Renderer>();
MovieTexture movie = (MovieTexture)r.material.mainTexture;
if (movie.isPlaying) {
movie.Pause();
}
else {
movie.Play();
}
}
}
}
For more information about playing Movie Textures, see the Movie Texture Script Reference page
When you import a Movie Texture, Unity also imports the accompanying audio track. This audio appears as an AudioClip child of the Movie Texture.
To play this audio, the Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary must be attached to a GameObject. Drag the Audio Clip from the Project View onto any GameObject in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary or Hierarchy View. Usually, this will be the same GameObject that is showing the Movie. Then use AudioSource.Play() to make the the movie’s audio track play along with its video.
Movie Textures are not supported on iOS. Instead, full-screen streaming playback is provided using Handheld.PlayFullScreenMovie.
Keep your videos inside the StreamingAssets folder located in the Assets folder of your project.
Unity iOS supports any movie file types that play correctly on an iOS device, implying files with the extensions .mov, .mp4, .mpv, and .3gp and using one of the following compression standards:
For more information about supported compression standards, consult the iPhone SDK MPMoviePlayerController Class Reference.
As soon as you call Handheld.PlayFullScreenMovie the screen fades from your current content to the designated background color. It might take some time before the movie is ready to play. In the meantime, the player continues displaying the background color and may also display a progress indicator to let the user know the movie is loading. When playback finishes, the screen fades back to your content.
Unity plays video files using Apple’s embedded player (as of SDK 3.2 and iPhone OS 3.1.2 and earlier). This contains a bug that prevents Unity from switching to mute.
The Apple video player and iPhone SDK do not provide a way to adjust the orientation of the video. To fix this, you can manually create two copies of each movie in landscape and portrait orientations. Then, the orientation of the device can be determined before playback so the right version of the movie can be chosen.
Movie Textures are not supported on Android. Instead, full-screen streaming playback is provided using Handheld.PlayFullScreenMovie.
Keep your videos inside the StreamingAssets folder located in the Assets folder of your project.
Unity Android supports any movie file type supported by Android, (ie, files with the extensions .mp4 and .3gp) and using one of the following compression standards:
However, device vendors are keen on expanding this list, so some Android devices are able to play formats other than those listed, such as HD videos.
For more information about the supported compression standards, consult the Android SDK Core Media Formats documentation.
As soon as you call Handheld.PlayFullScreenMovie the screen fades from your current content to the designated background color. It might take some time before the movie is ready to play. In the meantime, the player continues displaying the background color and may also display a progress indicator to let the user know the movie is loading. When playback finishes, the screen fades back to your content.