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CloseReturns a unique path in the Temp folder within your current project.
The returned path is relative to the project folder.
The returned path is of a form Temp/UnityTempFile-
uniqueID, where uniqueID
is guaranteed to be
unique over space and time.
You can use it to create temporary files/folders and be sure that
you are not overriding somebody else's files, plus you don't have to
keep track of the unique IDs yourself.
using UnityEngine; using UnityEditor;
public class GetUniqueTempPath : MonoBehaviour { [MenuItem("Example/Get Unique Temp Path")] static void GetUniqueTempPathInProject() { Debug.Log(FileUtil.GetUniqueTempPathInProject()); } }