在 Package Manager 窗口中,右侧面板显示所选包的详细信息。
这些详细信息包括以下信息:
(A) 显示名称。
(B) 包创作者或者 Asset Store 资源包发布者。
(C) The package version and date the package was published to the registry or the Asset Store. If available, the information button and any tags that apply to the package also appear after the version and date information. When you click the information button, Unity displays information about the package (for example, if the package version you requested does not match the version installed).
(D) 对于 Unity 包,包含用于打开包文档页面的链接、包变更日志(如果可用)以及许可证信息。对于 Asset Store 资源包,则包含用于在 Asset Store 中打开资源包的链接,以及指向发布者的网站及其支持页面的链接(如果有)。
(E) 简要描述。默认情况下,Unity 只显示前三行,但您可以单击 More 链接以查看其余部分。
(F) 包注册表的名称。对于原生 Unity 包,这始终是 “Unity”。对于范围包注册表,这与项目清单中的 name 属性匹配。
(G) 在 Asset Store 上用于 Asset Store 资源包的营销图像、音频和视频的缩略图。单击缩略图下方的链接可在 Asset Store 上打开 Asset Store 资源包的官方页面。
(H) Unity 包的依赖关系信息。默认情况下,此部分是隐藏的,但您可以通过启用 Show Dependencies 项目设置显示该信息。
本节列出了两个方向的依赖关系:
无依赖项的包则显示消息 “No dependencies”。
(I) For Asset Store packages, the following additional information is available here:
(J) Unity packages that include sample assets display the samples along with an import button. To import the sample code, click the Import button next to the sample.
(K) Button(s) to install, update, remove, or disable the Unity package.
(L) Button(s) to download, import, or update the Asset Store package.
某些包和 Asset Store 资源包在版本号旁边显示标签。这些标签提供有关包来源或状态的信息:
某些来源标签暗示状态标签,反之,某些状态标签也暗示了来源标签(例如,如果您的项目中嵌入了一个包,则 Unity 会自动假定它是正在开发中的自定义包,因此详细信息视图中仅显示 custom 标签)。
Package Manager 窗口显示以下值:
标签 | 类型 | 含义 |
---|---|---|
Released | 状态 | Unity officially released this package and fully supports it. The Quality Assurance team has tested this version of the package and guarantees that it works with a specific version of the Editor and all other packages released for that Editor version. |
Release Candidate | 状态 | This version of the package is on track to be fully “released” within the next TECH stage of the current release cycle. |
Pre-Release | 状态 | This version of the package is at an earlier stage of development, but Unity guarantees to release it by the end of the LTS release cycle. It might not have complete documentation, or it might not be fully validated by either the development team or Unity’s Quality Assurance team. |
Experimental | 状态 | These packages are either new packages or contain experimental modifications. Unity does not support Experimental packages because they are in the early stages of development. |
Custom | state source |
This package is embedded in your project. Most custom package developers start by embedding a new package in their project, which is why the “Custom” label appears. |
local | 来源 | The Package Manager installed this package from a folder or tarball file on your local disk external to your Unity project folder. |
git | 来源 | Package Manager 直接从 Git 代码仓库将此包安装在项目中。 |
asset store | 资源 | This is an Asset Store package that you purchased or downloaded from the Asset Store. |
deprecated | 资源 | This package is no longer available on the Asset Store unless you have downloaded or purchased it previously. That is, it is no longer discoverable by new customers. Note: This label applies only to Asset Store packages. Unity packages that have been deprecated never appear in the Unity Editor. |