Import the individual Tiles or Tilesheet images for your Isometric Tilemap into your Unity Project by placing the Textures into the Assets folder. Select the imported images to view their Texture Importer settings in the Inspector window.
导入精灵供等距瓦片地图中使用时,请使用以下建议设置。有关每项设置的更多信息,请参阅 Texture Type: Sprite (2D and UI) 文档。
In the example below, the imported Sprite is a 256x128 image, and the Isometric Tilemap has a Cell Size of (XYZ: 1, 0.5, 1) Unity units. To make the Sprite fit exactly on a single Cell of the Tilemap, set its PPU value to 256. Its entire width then corresponds to one Unity unit, which is equal to the width (X value: 1) of a single Cell.
如果精灵的 PPU 值设置为 128,则其宽度变为 2 (256px/128) Unity 单位。这会导致精灵在瓦片地图上绘制时在视觉上显示为覆盖 2 个单元格的宽度。但是,瓦片的原始单元格位置保持不变。
After the Sprites are imported, refine the outlines of the Sprites by opening the Sprite Editor for each of them and editing their outlines. For Sprites in an Isometric Tilemap, you should set the Pivot of the Sprite so that the ‘ground’ is relative to the Sprite.
If the Texture is imported with Sprite Mode set to Multiple and contains multiple Sprites, then edit the outline of each Sprite in the Sprite Editor.